Kids build real games with AI - and walk away with their own tool: our site is no longer needed.
A free school where a child from age 7 builds a working game and publishes it on a link. Three stages by age: the youngest assemble a game by tapping pictures, the middle ones describe it in words and edit files by hand, the oldest work in a grown-up tool - their own repository, tests and server. 84 steps, and every step of the two older stages has a second way through: a visual novel with backgrounds, character emotions and choices - same material, different form, for kids who don't read. And the novel can also be listened to: all 2,829 lines of the course are voiced, 4.6 hours of speech. The check is not a memory test but an acceptance: you built it, now show it. Five open starter projects on GitHub, each with a gate that catches the errors the engine stays silent about. Completely free, no ads, no personal data about the child - only a nickname they made up.
Kids are taught to prompt. That's not a skill, that's a habit.
A 'programming with AI' course usually works like this: copy the prompt, get the result, move on. There's a game, there's no understanding - and the first thing that breaks ends the story, because there's nothing to fix: none of it was ever theirs.
Three stages, three ways through a step, and a live link at the end.
Not a video course but a method: a short 2-4 minute step, then practice, then a check of the result. It all runs live on school.nikam.dev - in the browser and as an app inside Telegram.
The constraints live in the code, not in a word of advice.
A product for children can't rest on the child having read a warning and taken it to heart. Everything that matters is checked by the machine - and while a check is red, it simply doesn't let you through.
The whole course is in production, not the first module.
How it looks.
The home page, the 13+ stage with an acceptance on every step, the visual-novel mode and the game builder. The build shown is the Russian one - the English version is specified, not shipped.
Need a product that teaches, not one that retains?
The school is my own non-commercial initiative: a free project taken from method to a live product. If you have EdTech, a service for kids, or learning inside a product, where honesty, privacy and checking the result matter more than a checkbox - in 30 minutes we'll map out how to build it so it works unattended.